Lyonar

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  • Argeon Highmayne

    general

    • 2
    • 25

    Bloodborn Spell: Give a minion nearby your General +2 Attack.

  • zir'an sunforge

    general

    • 2
    • 25

    Bloodborn Spell: Restore 3 Health to a friendly Minion.

  • 0

    Beam Shock

    spell

    Stun an enemy minion or General.

  • 0

    Sunstone Bracers

    artifact

    Your General gains +1 Attack.

  • 0

    Slo

    battle pet

    • 1
    • 4

    Provoke

  • 1

    Lionheart Blessing

    spell

    Give a friendly minion, "Zeal: Whenever this Unit deals damage, draw a card."

  • 1

    Silverguard Squire

    minion

    • 1
    • 4

  • 1

    Sundrop Elixir

    spell

    Restore 5 Health to a minion or General.

  • 1

    Auryn Nexus

    spell

    Give a friendly minion +3 Health.

  • 1

    True Strike

    spell

    Deal 2 damage to a minion.

  • 1

    Aegis Barrier

    spell

    Choose a friendly minion. It can't be targeted by enemy spells. Draw a card.

  • 1

    Aerial Rift

    spell

    Give your minions Airdrop this turn. Draw a card.

  • 1

    Magnetize

    spell

    Pull ANY minion to the space in front of your General.

  • 1

    Fighting spirit

    spell

    Give all friendly minions +1 Health.
    Put a random Battle Pet into your action bar.

  • 2

    Windblade Adept

    minion

    • 2
    • 3

    Zeal: Gains +2 Attack.

  • 2

    Sunstone Templar

    minion

    • 1
    • 4

    Whenever this attacks or counterattacks, it dispel that enemy.

  • 2

    Lightchaser

    minion

    • 3
    • 2

    Whenever ANY minion or General is healed, this minion gains +1/+1.

  • 2

    Azurite Lion

    minion

    • 2
    • 3

    Celerity

  • 2

    Lasting Judgement

    spell

    Give ANY minion +3 Attack, but -3 Health.

  • 2

    War Surge

    spell

    Give all friendly minions +1/+1.

  • 2

    Sun Bloom

    spell

    Dispel a 2x2 area on the battlefield.

  • 2

    Tempest

    spell

    Deal 2 damage to ALL minions and Generals.

  • 2

    Fiz

    battle pet

    • 3
    • 3

    Opening Gambit: Restore 2 Health to a minion or General.

  • 2

    Sun wisp

    minion

    • 2
    • 1

    Opening Gambit: Draw a card.

  • 2

    Lucent beam

    spell

    Deal 2 damage to an enemy. If a minion or General was healed this turn, deal 4 damage instead.

  • 3

    Martyrdom

    spell

    Destroy ANY minion. Restore the minion's Health to its General.

  • 3

    Silverguard Knight

    minion

    • 1
    • 5

    Provoke
    Zeal: Gains +2 Attack.

  • 3

    Arclyte Sentinel

    minion

    • 2
    • 4

    Opening Gambit: Give ANY nearby minion +2 Attack, but -2 Health.

  • 3

    Divine Bond

    spell

    Give a minion +Attack equal to its Health.

  • 3

    Skywind Glaives

    artifact

    Friendly minions nearby your General gain +2 Attack.

  • 3

    Radiant dragoon

    minion

    • 3
    • 4

    At the end of your turn, give a friendly minion +1 Health.

  • 3

    Sunforge lancer

    minion

    • 2
    • 4

    Whenever ANY minion or General is healed, give your General +1 Attack.

  • 3

    Sky burial

    spell

    Destroy a minion that is not nearby any General.

  • 3

    Afterblaze

    spell

    Give a friendly minion +2/+4. If that minion has Zeal, draw a card.

  • 4

    Lysian Brawler

    minion

    • 4
    • 4

    Celerity

  • 4

    Suntide Maiden

    minion

    • 3
    • 6

    Zeal: At the end of your turn, restore this minion to full Health.

  • 4

    Sunriser

    minion

    • 3
    • 4

    Whenever ANY minion or General is healed, deal 2 damage to all nearby enemies.

  • 4

    Holy Immolation

    spell

    Restore 4 Health to a friendly minion. Deal 4 damage to enemy minions and Generals around it.

  • 4

    Decimate

    spell

    Destroy ALL minions that are not nearby any General.

  • 4

    Arclyte Regalia

    artifact

    Your General gains +2 Attack. The first time your General takes damage each turn, prevent 2 of it.

  • 4

    Sun Sister Sterope

    minion

    • 4
    • 4

    Whenever ANY minion or General is healed, put True Strike into your action bar.

  • 4

    Ironcliffe heart

    spell

    Transform a friendly minion into an Ironcliffe Guardian.

  • 5

    Second Sun

    minion

    • 0
    • 8

    Zeal: Gains +8 Attack.

  • 5

    Ironcliffe Guardian

    minion

    • 3
    • 10

    Airdrop, Provoke

  • 5

    Circle of Life

    spell

    Deal 5 damage to an enemy minion. Restore 5 Health to your General.

  • 6

    Elyx Stormblade

    minion

    • 7
    • 7

    Provoke
    Your minions and General may move an additional space.

  • 6

    Solarius

    minion

    • 3
    • 3

    Zeal: Draw 2 additional cards at the end of your turn.

  • 6

    Dawn's eye

    artifact

    Your General gains +4 Attack.
    At the end of your turn, repair all of your artifacts to full durability.

  • 7

    Grandmaster Z'ir

    minion

    • 5
    • 12

    When your General dies, Grandmaster Z'ir becomes your General.

  • 8

    Sky phalanx

    spell

    Summon three Silverguard Knights nearby your General.

  • 1

    Dragonlark

    minion

    • 2
    • 1

    Flying

  • 1

    Komodo Charger

    minion

    • 1
    • 3

  • 1

    Planar Scout

    minion

    • 2
    • 1

    Airdrop

  • 1

    Helm of MECHAZ0R

    mech

    • 2
    • 2

    Opening Gambit: Progresses MECHAZ0R build by +20%.

  • 1

    Swamp Entangler

    minion

    • 0
    • 3

    Provoke

  • 1

    Bloodtear Alchemist

    minion

    • 2
    • 1

    Opening Gambit: Deal 1 damage to an enemy minion or General.

  • 1

    Prophet of the White Palm

    minion

    • 1
    • 1

    Opening Gambit: Prevent ALL spell damage until your next turn.

  • 1

    Dreamgazer

    minion

    • 1
    • 1

    When you replace this card, summon it on a random nearby space. Your General takes 2 damage.

  • 1

    Koi

    battle pet

    • 3
    • 1

    Takes no damage from Generals.

  • 1

    Zyx

    minion

    • 1
    • 2

    Opening Gambit: Summon a copy of this minion on a random nearby space.

  • 2

    Maw

    minion

    • 2
    • 2

    Opening Gambit: Deal 2 damage to a nearby enemy minion.

  • 2

    Ephemeral Shroud

    minion

    • 1
    • 1

    Opening Gambit: Dispel 1 nearby space.

  • 2

    Vale Hunter

    minion

    • 1
    • 2

    Ranged

  • 2

    Manaforger

    arcanyst

    • 1
    • 3

    The first non-Bloodborn spell you cast each turn cost 1 less.

  • 2

    Rust Crawler

    minion

    • 2
    • 3

    Opening Gambit: Destroy a random artifact on the enemy General.

  • 2

    Healing Mystic

    minion

    • 2
    • 3

    Opening Gambit: Restore 2 Health to a minion or General.

  • 2

    Aethermaster

    arcanyst

    • 1
    • 3

    You may replace an additional card each turn.

  • 2

    Ghost Lynx

    minion

    • 2
    • 1

    Opening Gambit: Teleport a nearby minion to a random space.

  • 2

    Jaxi

    minion

    • 1
    • 1

    Dying Wish: Summon a 1/1 Ranged Mini-Jax in a random unoccupied corner.

  • 2

    Wings of MECHAZ0R

    mech

    • 1
    • 4

    Airdrop
    Opening Gambit: Progresses MECHAZ0R build by +20%.

  • 2

    Rock Pulverizer

    minion

    • 1
    • 4

    Provoke

  • 2

    Bluetip Scorpion

    minion

    • 3
    • 1

    Deals double damage to minions.

  • 2

    Primus Fist

    minion

    • 2
    • 3

    Opening Gambit: Give a nearby friendly minion +2 Attack this turn.

  • 2

    Golem Metallurgist

    golem

    • 2
    • 3

    The first Golem you summon each turn costs 1 less.

  • 2

    Piercing Mantis

    minion

    • 2
    • 2

    Frenzy

  • 2

    Skyrock Golem

    golem

    • 3
    • 2

  • 2

    Azure Horn Shaman

    minion

    • 1
    • 4

    Dying Wish: Give +4 Health to friendly minions around it.

  • 2

    Flameblood Warlock

    minion

    • 3
    • 1

    Opening Gambit: Deal 3 damage to BOTH Generals.

  • 2

    Araki Headhunter

    minion

    • 1
    • 3

    Whenever you summon a minion with Opening Gambit from your action bar, this minion gains +2 Attack.

  • 2

    Shiro PuppyDragon

    minion

    • 1
    • 4

    At the end of your turn, give each nearby friendly minion +1 Attack.

  • 2

    Amu

    battle pet

    • 3
    • 3

  • 2

    Z0r

    battle pet

    • 2
    • 1

    Dying Wish: Put a random MECH minion into your action bar.

  • 2

    Sol

    battle pet

    • 1
    • 1

    Opening Gambit: Activate a friendly Battle Pet.

  • 2

    Wood-Wen

    minion

    • 2
    • 2

    Provoke
    Opening Gambit: Give a nearby friendly minion Provoke.

  • 2

    Azure Herald

    minion

    • 1
    • 4

    Opening Gambit: Restore 3 Health to your General.

  • 3

    Silvertongue Corsair

    minion

    • 3
    • 3

    Takes no damage from Generals.

  • 3

    Saberspine Tiger

    minion

    • 3
    • 2

    Rush

  • 3

    Blaze Hound

    minion

    • 4
    • 3

    Opening Gambit: Both players draw a card.

  • 3

    Repulsor Beast

    minion

    • 2
    • 2

    Opening Gambit: Push a nearby enemy minion to any space.

  • 3

    Bloodshard Golem

    golem

    • 4
    • 3

  • 3

    Sun Seer

    arcanyst

    • 2
    • 4

    Whenever this minion deals damage, restore 2 Health to your General.

  • 3

    Prismatic Illusionist

    arcanyst

    • 2
    • 3

    Whenever you cast a spell, summon a 2/1 Illusion on a random nearby space.

  • 3

    Alcuin Loremaster

    arcanyst

    • 3
    • 1

    Opening Gambit: Put a copy of the most recently cast spell into your action bar.

  • 3

    Crossbones

    minion

    • 3
    • 3

    Opening Gambit: Destroy an enemy minion with Ranged.

  • 3

    Sworn Avenger

    minion

    • 1
    • 3

    Ranged
    Whenever your General takes damage, this minion gains +1 Attack.

  • 3

    Venom Toth

    minion

    • 3
    • 3

    Whenever your opponent summons a minion, deal 1 damage to the enemy General.

  • 3

    Chaos Elemental

    minion

    • 4
    • 4

    Whenever this minion takes damage, it teleports to a random space.

  • 3

    Syvrel the Exile

    minion

    • 1
    • 4

    Ranged
    Minions damaged by Syvrel are pulled in front of him.

  • 3

    Void Hunter

    minion

    • 4
    • 2

    Dying Wish: Draw a card.

  • 3

    Lady Locke

    minion

    • 2
    • 2

    Provoke
    Opening Gambit: Other minions you summon this turn gain +1/+1 and Provoke.

  • 3

    Songweaver

    minion

    • 3
    • 3

    Opening Gambit: Give a nearby friendly minion +1/+1.

  • 3

    Wind Runner

    minion

    • 3
    • 3

    After this minion moves, give all friendly minions around it +1/+1.

  • 3

    Mogwai

    minion

    • 2
    • 3

    After this Unit moves, draw a card.

  • 3

    Cannon of MECHAZ0R

    mech

    • 2
    • 2

    Ranged
    Opening Gambit: Progresses MECHAZ0R build by +20%.

  • 3

    Sword of MECHAZ0R

    mech

    • 3
    • 3

    Frenzy
    Opening Gambit: Progresses MECHAZ0R build by +20%.

  • 3

    Sojourner

    minion

    • 1
    • 5

    Whenever this minion deals damage, draw a card.

  • 3

    Crimson Oculus

    minion

    • 2
    • 3

    Whenever opponent summons a minion, this minion gains +1/+1.

  • 3

    Putrid Dreadflayer

    minion

    • 2
    • 4

    Flying

  • 3

    Golem Vanquisher

    golem

    • 2
    • 4

    Provoke
    Your other Golem minions have Provoke.

  • 3

    Sarlac the Eternal

    minion

    • 1
    • 1

    Dying Wish: Re-summon this minion on a random space.

  • 3

    Mirkblood Devourer

    minion

    • 2
    • 4

    Friendly minions summoned nearby this minion gain +1/+1.

  • 3

    Wind Stopper

    minion

    • 1
    • 7

    Ranged attackers must attack this minion first.

  • 3

    Sand Burrower

    minion

    • 2
    • 4

    If this minion is dealt damage and suevives, return it to your action bar.

  • 3

    Wings of Paradise

    minion

    • 3
    • 3

    Flying
    Whenever you replace a card, this minion gains +2 Attack this turn.

  • 3

    Sapphire Seer

    minion

    • 2
    • 2

    Forcefield

  • 3

    Skywing

    warmaster

    • 3
    • 3

    Flying
    You other minions with Flying cost 1 less.

  • 3

    Abjudicator

    arcanyst

    • 3
    • 1

    Openning Gambit: Lower the cost of all spells in your action bar by 1.

  • 3

    Bastion

    structure

    • 0
    • 5

    At the end of you turn, give other friendly minions +1 Health.

  • 3

    Yun

    battle pet

    • 5
    • 4

  • 3

    Ion

    battle pet

    • 2
    • 3

    Ranged
    Deals double damage to Generals.

  • 3

    Hydrax

    minion

    • 3
    • 3

    Whenever a friendly Battle Pet dies, draw a card.

  • 3

    Golden mantella

    minion

    • 4
    • 2

    Opening Gambit: Put a random Battle Pet into your action bar.

  • 3

    Soboro

    minion

    • 2
    • 4

    Whenever this damages a neutral minion, destroy that minion.

  • 3

    Zukong

    minion

    • 3
    • 4

    You control your Battle Pets.

  • 3

    Elkowl

    minion

    • 2
    • 3

    Opening Gambit: Gain two random abilities.

  • 3

    Day Watcher

    minion

    • 3
    • 3

    Whenever a friendly minion attacks, restore 1 Health to your General.

  • 4

    Spelljammer

    minion

    • 3
    • 5

    Each player draws an additional card at the end of their turns.

  • 4

    Fire Spitter

    minion

    • 3
    • 2

    Ranged

  • 4

    Owlbeast Sage

    arcanyst

    • 4
    • 4

    Whenever you cast a spell, your Arcanyst minions gain +2 Health.

  • 4

    Lightbender

    arcanyst

    • 3
    • 3

    Opening Gambit: Dispel ALL spaces around it.

  • 4

    Artifact Hunter

    minion

    • 3
    • 3

    Opening Gambit: Draw a random artifact from your deck.

  • 4

    Mindwarper

    arcanyst

    • 4
    • 3

    Opening Gambit: Gain a copy of a random spell from your opponent's action bar.

  • 4
    Dioltas

    Dioltas

    minion

    • 5
    • 3

    Dying Wish: Summon a 0/10 Tombstone minion with Provoke nearby your General.

  • 4

    Hailstone Golem

    golem

    • 4
    • 6

  • 4

    Moebius

    arcanyst

    • 3
    • 5

    At the start of your turn, restore this minion to full Health and switch its Attack and Health.

  • 4

    Purgatos, The Realmkeeper

    minion

    • 3
    • 4

    Whenever this minion deals damage, either deal 3 damage to the enemy General OR restore 3 Health to your General.

  • 4

    Emerald Rejuvenator

    minion

    • 4
    • 4

    Opening Gambit: Restore 4 Health to BOTH Generals.

  • 4

    Black Locust

    minion

    • 2
    • 2

    Flying
    After this minion moves, summon a Black Locust on a random nearby space.

  • 4

    Chassis of MECHAZ0R

    mech

    • 5
    • 4

    Opening Gambit: Progresses MECHAZ0R build by +20%.
    Cannot be targeted by ANY spells.

  • 4

    Primus Shieldmaster

    minion

    • 3
    • 6

    Provoke

  • 4

    Thorn Needler

    minion

    • 6
    • 4

  • 4

    Young Flamewing

    minion

    • 5
    • 4

    Flying

  • 4

    Frostbone Naga

    minion

    • 3
    • 3

    Opening Gambit: Deal 2 damage to ALL minions and Generals around it.

  • 4

    Silhouette Tracer

    minion

    • 2
    • 6

    Opening Gambit: Teleport your General up to 3 spaces.

  • 4

    Captain Hank Hart

    minion

    • 2
    • 4

    Ranged
    Whenever this deals damage, restore that much Health to it.

  • 4

    Sun Elemental

    minion

    • 3
    • 3

    Opening Gambit: Give two random friendly minions +2 Health.

  • 4

    White Widow

    minion

    • 3
    • 4

    Whenever you replace a card, deal 2 damage to a random enemy minion or General.

  • 4

    Tethermancer

    minion

    • 1
    • 6

    Provoke
    Dispel any minion that deals damage to this one.

  • 4

    Sunsteel Defender

    minion

    • 4
    • 3

    Forcefield

  • 4

    Arrow Whistler

    warmaster

    • 2
    • 4

    Ranged
    You other minions with Ranged get +1 attack.

  • 4

    Unseven

    warmaster

    • 2
    • 4

    Dying Wish: Summon a minion with Dying Wish from your action bar.

  • 4

    Sworn Sister L'Kian

    minion

    • 2
    • 4

    Opening Gambit: Add 2 random cards from your Faction to your action bar.

  • 4

    Blistering Skorn

    minion

    • 4
    • 5

    Opening Gambit: Deal 1 damage to ALL minions and Generals (including itself).

  • 4

    Gnasher

    minion

    • 3
    • 3

    Dying Wish: This minion deal 3 damage to all enemies around it.

  • 4

    Sphynx

    minion

    • 5
    • 4

    Opening Gambit: Put a Riddle in your opponent's action bar.

  • 4

    Night Watcher

    minion

    • 2
    • 4

    Forcefield
    Whenever ANY player summons a minion with Rush exhaust it.

  • 4

    Decimus

    minion

    • 4
    • 4

    Whenever your opponent draws a card, deal 2 damage to the enemy General.

  • 5

    Twilight Sorcerer

    minion

    • 3
    • 6

    Opening Gambit: Put a copy of a random spell you cast this game into your action bar.

  • 5

    Brightmoss Golem

    golem

    • 4
    • 9

  • 5

    Sworn Defender

    minion

    • 4
    • 7

    Whenever your General takes damage, restore this minion to full Health.

  • 5

    Dagger Kiri

    minion

    • 2
    • 8

    Celerity

  • 5

    Dancing Blades

    minion

    • 4
    • 6

    Opening Gambit: Deal 3 damage to ANY minion in front of this.

  • 5

    Lux Ignis

    minion

    • 2
    • 5

    Ranged
    At the end of your turn, restore 2 Health to all nearby friendly minions.

  • 5

    Ash Mephyt

    minion

    • 2
    • 3

    Opening Gambit: Summon two copies of this minion on random spaces.

  • 5

    The High Hand

    minion

    • 2
    • 3

    Opening Gambit: Gains +1/+1 for each card in your opponent's action bar.

  • 5

    Firestarter

    arcanyst

    • 3
    • 5

    Whenever you cast a spell, summon a 1/1 Spellspark with Rush on a random nearby space.

  • 5

    Fireblazer

    minion

    • 5
    • 5

    Provoke

  • 5

    Rogue Warden

    minion

    • 4
    • 3

    Ranged

  • 5

    Keeper of the Vale

    minion

    • 3
    • 4

    Opening Gambit: Summon a random friendly minion destroyed this game nearby this minion.

  • 5

    Hollow Grovekeeper

    minion

    • 3
    • 4

    Opening Gambit: Destroy ANY nearby minion with Provoke or Frenzy. If you do, this minion gains Provoke and Frenzy.

  • 5

    Sunset Paragon

    minion

    • 3
    • 2

    Opening Gambit: ALL nearby minions deal damage to themeselves equal to their Attack.

  • 5

    Necroseer

    minion

    • 5
    • 4

    Dying Wish: Draw a card.

  • 5

    Golden Justicator

    warmaster

    • 4
    • 6

    Provoke
    You other minions with Provoke can move two additional spaces.

  • 5

    Alter Rexx

    mech

    • 4
    • 4

    Whenever you summon MECHAZ0R, put a MECHAZ0R in your action bar.

  • 5

    Grincher

    minion

    • 5
    • 4

    Openning Gambit: Put a random artifact into your action bar. It cost 2 less

  • 5

    Envybaer

    minion

    • 3
    • 7

    Whenever this minion damages an enemy, teleport that enemy to a random unoccupied corner.

  • 5

    Chakkram

    minion

    • 5
    • 5

    Cost 2 less if your General took damage on your opponent's last turn.

  • 5

    Beastmaster

    minion

    • 2
    • 5

    Frenzy, Celerity

  • 5

    Rawr

    battle pet

    • 3
    • 7

    Whenever this minion takes damage, summon a random Battle Pet nearby.

  • 5

    Calculator

    minion

    • 1
    • 1

    Opening Gambit: Gain the combined Attack and Health of all Battle Pets in your action bar.

  • 5

    Inquisitor kron

    minion

    • 4
    • 4

    Provoke
    Whenever you replace a card, summon a 2/2 Prisoner with a random ability nearby.

  • 5

    Ironclad

    minion

    • 4
    • 3

    Dying Wish: Dispel all enemy minions.

  • 6

    Zen'Rui, The BlightSpawned

    minion

    • 4
    • 4

    Opening Gambit: Take control of a nearby enemy minion with 2 or less Attack.

  • 6

    Stormmetal Golem

    golem

    • 8
    • 8

  • 6

    Serpenti

    minion

    • 7
    • 4

    Frenzy

  • 6

    Jax Truesight

    minion

    • 1
    • 1

    Ranged
    Opening Gambit: Summon a 1/1 Ranged Mini-Jax in each unoccupied corner.

  • 6

    Deathblighter

    minion

    • 3
    • 4

    Opening Gambit: Deal 3 damage to all enemy minions around it.

  • 6

    First Sword of Arkrane

    minion

    • 7
    • 7

    Your other minions have +1 Attack.

  • 6

    Eclipse

    arcanyst

    • 3
    • 7

    Whenever this minion takes damage, it deals that much damage to the enemy General.

  • 6

    Storm Aratha

    minion

    • 6
    • 5

    Flying

  • 6

    Archon Spellbinder

    arcanyst

    • 7
    • 7

    Your opponent's non-Bloodborn spells cost 1 more to cast.

  • 6

    Bonereaper

    minion

    • 2
    • 9

    Provoke
    At the end of your turn, deal 2 damage to all nearby enemy minions.

  • 6

    Bloodletter

    minion

    • 4
    • 6

    Deals double damage to Generals.

  • 6

    Diamond Golem

    golem

    • 4
    • 11

  • 6

    The Scientist

    minion

    • 6
    • 6

    Whenever you cast a spell that targets a friendly minion, draw a card.

  • 6

    Ruby Rifter

    minion

    • 4
    • 6

    Whenever your General takes damage, give this minion +2 Attack and draw a card.

  • 6

    Silverbeak

    minion

    • 6
    • 9

  • 6

    Grove Lion

    minion

    • 5
    • 5

    While this minion is on the battlefield, your General has Forcefield.

  • 6

    Dust Wailer

    minion

    • 3
    • 4

    Flying
    Opening Gambit: Deal 3 damage to all enimies in front of this.

  • 6

    Quartermaster Gauj

    minion

    • 5
    • 2

    Takes no damage from minions or Generals.

  • 7

    Dragonbone Golem

    golem

    • 10
    • 10

  • 7

    Red Synja

    minion

    • 7
    • 7

    Whenever your General takes damage, this minion deals 7 damage to a random nearby enemy minion.

  • 7

    Pandora

    minion

    • 3
    • 10

    At the end of your turn, summon a 3/3 Spirit Wolf with a random ability on a nearby space.

  • 7

    Rook

    minion

    • 5
    • 5

    At the end of your turn, this minion gains a random Faction ability.

  • 7

    Zurael, the Lifegiver

    minion

    • 4
    • 7

    Opening Gambit: Summon all friendly minions that were destroyed on your opponent's last turn on a random space.

  • 7

    Paddo

    minion

    • 12
    • 6

    Airdrop
    Opening Gambit: Push ALL nearby minionss and Generals to random spaces on the battlefield.

  • 7

    Grailmaster

    minion

    • 6
    • 6

    Whenever you summon a minion, this minion gains a random keyword ability.

  • 7

    Whistling Blade

    minion

    • 2
    • 15

    Provoke

  • 7

    Dark Nemesis

    minion

    • 4
    • 10

    At the start of your turn, deal 4 damage to the enemy General and this minion gains +4 Attack.

  • 7

    Astral Crusader

    minion

    • 7
    • 6

    Whenever you replace this card, it costs 1 less and gains +1/+1.

  • 7

    War Talon

    minion

    • 4
    • 9

    Frenzy, Provoke

  • 7

    E'XUN

    minion

    • 5
    • 5

    Forcefield
    Whenever this minion attacks or is attacked, draw a card.

  • 8

    Khymera

    minion

    • 5
    • 12

    Whenever this minion takes damage, summon a random token minion nearby.

  • 25

    Blood Taura

    minion

    • 12
    • 12

    Provoke
    This minions's cost equal to your General's Health.

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GENERAL
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Cost in Spirit: 0
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