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LILITHE BLIGHTCHASER
GENERAL
2
25
Bloodborn Spell: Summon 2 Wraithlings nearby your General.
CASSYVA SOULREAPER
GENERAL
2
25
Bloodborn Spell: Deal 1 damage to a minion. If it dies this turn, the space turns into Shadow Creep.
No cards were found matching the selected filters.
1
Dragonlark
Minion
2
1
Flying
MAX copies added to deck.
1
Komodo Charger
Minion
1
3
MAX copies added to deck.
1
Planar Scout
Minion
2
1
Airdrop
MAX copies added to deck.
2
Maw
Minion
2
2
Opening Gambit: Deal 2 damage to a nearby enemy minion.
MAX copies added to deck.
1
Helm of MECHAZ0R
Mech
2
2
Opening Gambit: Progresses MECHAZ0R build by +20%.
MAX copies added to deck.
1
Swamp Entangler
Minion
0
3
Provoke
MAX copies added to deck.
2
Ephemeral Shroud
Minion
1
1
Opening Gambit: "Dispel 1 nearby space."
MAX copies added to deck.
2
Vale Hunter
Minion
1
2
Ranged
MAX copies added to deck.
2
Manaforger
Arcanyst
1
3
The first non-Bloodborn spell you cast each turn cost 1 less.
MAX copies added to deck.
2
Rust Crawler
Minion
2
3
Opening Gambit: Destroy a random artifact on the enemy General.
MAX copies added to deck.
2
Healing Mystic
Minion
2
3
Opening Gambit: Restore 2 Health to a Unit or General.
MAX copies added to deck.
2
Aethermaster
Arcanyst
1
3
You may replace an additional card each turn.
MAX copies added to deck.
2
Ghost Lynx
Minion
2
1
Opening Gambit: Teleport a nearby Unit to a random space.
MAX copies added to deck.
2
Jaxi
Minion
1
1
Dying Wish: Summon a 1/1 Ranged Mini-Jax in a random unoccupied corner.
MAX copies added to deck.
2
Wings of MECHAZ0R
Mech
1
4
Airdrop
Opening Gambit: Progresses MECHAZ0R build by +20%.
MAX copies added to deck.
2
Rock Pulverizer
Minion
1
4
Provoke
MAX copies added to deck.
2
Bluetip Scorpion
Minion
3
1
Deals double damage to Units.
MAX copies added to deck.
2
Primus Fist
Minion
2
3
Opening Gambit: Give a nearby friendly minion +2 Attack this turn.
MAX copies added to deck.
2
Golem Metallurgist
Golem
2
3
The first Golem you summon each turn costs 1 less.
MAX copies added to deck.
2
Piercing Mantis
Minion
2
2
Frenzy
MAX copies added to deck.
2
Skyrock Golem
Golem
3
2
MAX copies added to deck.
2
Azure Horn Shaman
Minion
1
4
Dying Wish: Give +4 Health to friendly Units around it.
MAX copies added to deck.
2
Flameblood Warlock
Minion
3
1
Opening Gambit: Deal 3 damage to BOTH Generals.
MAX copies added to deck.
1
Bloodtear Alchemist
Minion
2
1
Opening Gambit: Deal 1 damage to an enemy minion or General.
MAX copies added to deck.
3
Silvertongue Corsair
Minion
3
3
This unit takes no damage from generals.
MAX copies added to deck.
3
Saberspine Tiger
Minion
3
2
Rush
MAX copies added to deck.
3
Blaze Hound
Minion
4
3
Opening Gambit: Both players draw a card.
MAX copies added to deck.
3
Repulsor Beast
Minion
2
2
Opening Gambit: Push a nearby enemy Unit to any space on the battlefield.
MAX copies added to deck.
3
Bloodshard Golem
Golem
4
3
MAX copies added to deck.
3
Sun Seer
Arcanyst
2
4
Whenever this Unit deals damage, restore 2 Health to your General.
MAX copies added to deck.
3
Prismatic Illusionist
Arcanyst
2
3
Whenever you cast a spell, summon a 2/1 Illusion on a random nearby space.
MAX copies added to deck.
3
Alcuin Loremaster
Arcanyst
3
1
Opening Gambit: Put a copy of the most recently cast spell into your action bar.
MAX copies added to deck.
3
Crossbones
Minion
3
3
Opening Gambit: Destroy an enemy Unit with Ranged.
MAX copies added to deck.
3
Sworn Avenger
Minion
1
3
Ranged
Whenever your General takes damage, this Unit gains +1 Attack.
MAX copies added to deck.
3
Venom Toth
Minion
3
3
Whenever your opponent summons a Unit, deal 1 damage to the enemy General.
MAX copies added to deck.
3
Chaos Elemental
Minion
4
4
Whenever this Unit takes damage, it teleports to a random space.
MAX copies added to deck.
3
Syvrel the Exile
Minion
1
4
Ranged
Whenever this Unit damages an enemy Unit, pull that Unit in front of this one.
MAX copies added to deck.
4
Spelljammer
Minion
3
5
Each player draws an additional card at the end of their turns.
MAX copies added to deck.
3
Void Hunter
Minion
4
2
Dying Wish: Draw a card.
MAX copies added to deck.
3
Lady Locke
Minion
2
2
Provoke
Opening Gambit: Other Units you summon this turn gain +1/+1 and Provoke.
MAX copies added to deck.
3
Songweaver
Minion
3
3
Opening Gambit: Give a nearby friendly minion +1/+1.
MAX copies added to deck.
3
Wind Runner
Minion
3
3
After this Unit moves, give all friendly Units around it +1/+1.
MAX copies added to deck.
3
Mogwai
Minion
2
3
After this Unit moves, draw a card.
MAX copies added to deck.
3
Cannon of MECHAZ0R
Mech
2
2
Ranged
Opening Gambit: Progresses MECHAZ0R build by +20%.
MAX copies added to deck.
3
Sword of MECHAZ0R
Mech
3
3
Frenzy
Opening Gambit: Progresses MECHAZ0R build by +20%.
MAX copies added to deck.
3
Sojourner
Minion
1
5
Whenever this minion deals damage, draw a card.
MAX copies added to deck.
3
Crimson Oculus
Minion
2
3
Whenever opponent summons a Unit, this Unit gains +1/+1.
MAX copies added to deck.
3
Putrid Dreadflayer
Minion
2
4
Flying
MAX copies added to deck.
3
Golem Vanquisher
Golem
2
4
Provoke
Your other Golem Units have Provoke.
MAX copies added to deck.
3
Sarlac the Eternal
Minion
1
1
Dying Wish: Re-summon this Unit on a random space.
MAX copies added to deck.
3
Mirkblood Devourer
Minion
2
4
Friendly Units summoned nearby this Unit gain +1/+1.
MAX copies added to deck.
3
Wind Stopper
Minion
1
7
Ranged attackers must attack this minion first.
MAX copies added to deck.
3
Sand Burrower
Minion
2
4
If this minion is dealt damage and suevives, return it to your action bar.
MAX copies added to deck.
4
Fire Spitter
Minion
3
2
Ranged
MAX copies added to deck.
5
Twilight Sorcerer
Minion
3
6
Opening Gambit: Put a copy of a random spell you cast this game into your action bar.
MAX copies added to deck.
4
Owlbeast Sage
Arcanyst
4
4
Whenever you cast a spell, your Arcanyst Units gain +2 Health.
MAX copies added to deck.
4
Lightbender
Arcanyst
3
3
Opening Gambit: Dispel ALL spaces around it.
MAX copies added to deck.
4
Artifact Hunter
Minion
3
3
Opening Gambit: Draw a random artifact from your deck.
MAX copies added to deck.
4
Mindwarper
Arcanyst
4
3
Opening Gambit: Gain a copy of a random spell from your opponent's action bar.
MAX copies added to deck.
4
Dioltas
Minion
5
3
Dying Wish: Summon a 0/10 Tombstone Unit with Provoke nearby your General.
MAX copies added to deck.
4
Hailstone Golem
Golem
4
6
MAX copies added to deck.
4
Moebius
Arcanyst
3
5
At the start of your turn, restore this Unit to full Health and switch its Attack and Health.
MAX copies added to deck.
4
Purgatos, The Realmkeeper
Minion
3
4
Whenever this Unit deals damage, either deal 3 damage to the enemy General OR restore 3 Health to your General.
MAX copies added to deck.
4
Emerald Rejuvenator
Minion
4
4
Opening Gambit: Restore 4 Health to BOTH Generals.
MAX copies added to deck.
4
Black Locust
Minion
2
2
Flying
After this Unit moves, summon a Black Locust on a random nearby space.
MAX copies added to deck.
4
Chassis of MECHAZ0R
Mech
5
4
Opening Gambit: Progresses MECHAZ0R build by +20%.
Cannot be targeted by ANY spells.
MAX copies added to deck.
4
Primus Shieldmaster
Minion
3
6
Provoke
MAX copies added to deck.
4
Thorn Needler
Minion
6
4
MAX copies added to deck.
4
Young Flamewing
Minion
5
4
Flying
MAX copies added to deck.
4
Frostbone Naga
Minion
3
3
Opening Gambit: Deal 2 damage to ALL Units and Generals around it.
MAX copies added to deck.
4
Silhouette Tracer
Minion
2
6
Opening Gambit: Teleport your General up to 3 spaces.
MAX copies added to deck.
5
Brightmoss Golem
Golem
4
9
MAX copies added to deck.
5
Sworn Defender
Minion
4
7
Whenever your General takes damage, restore this Unit to full Health.
MAX copies added to deck.
5
Dagger Kiri
Minion
2
8
Celerity
MAX copies added to deck.
5
Dancing Blades
Minion
4
6
Opening Gambit: Deal 3 damage to ANY Unit in front of this Unit.
MAX copies added to deck.
5
Lux Ignis
Minion
2
5
Ranged
At the end of your turn, restore 2 Health to all nearby friendly Units.
MAX copies added to deck.
5
Ash Mephyt
Minion
2
3
Opening Gambit: Summon two copies of this Unit on random spaces.
MAX copies added to deck.
5
The High Hand
Minion
2
3
Opening Gambit: Gains +1/+1 for each card in your opponent's action bar.
MAX copies added to deck.
4
Captain Hank Hart
Minion
2
4
Ranged
Whenever this Unit deals damage, restore that much Health to it.
MAX copies added to deck.
6
Zen'Rui, The BlightSpawned
Minion
4
4
Opening Gambit: Take control of a nearby enemy Unit with 2 or less Attack.
MAX copies added to deck.
5
Firestarter
Arcanyst
3
5
Whenever you cast a spell, summon a 1/1 Spellspark with Rush on a random nearby space.
MAX copies added to deck.
5
Fireblazer
Minion
5
5
Provoke
MAX copies added to deck.
5
Rogue Warden
Minion
4
3
Ranged
MAX copies added to deck.
6
Stormmetal Golem
Golem
8
8
MAX copies added to deck.
6
Serpenti
Minion
7
4
Frenzy
MAX copies added to deck.
6
Jax Truesight
Minion
1
1
Ranged
Opening Gambit: Summon a 1/1 Ranged Mini-Jax in each unoccupied corner.
MAX copies added to deck.
6
Deathblighter
Minion
3
4
Opening Gambit: Deal 3 damage to all enemy Units around it.
MAX copies added to deck.
6
First Sword of Akrane
Minion
7
7
Your other Units have +1 Attack.
MAX copies added to deck.
6
Eclipse
Arcanyst
3
7
Whenever this Unit takes damage, it deals that much damage to the enemy General.
MAX copies added to deck.
6
Storm Aratha
Minion
6
5
Flying
MAX copies added to deck.
6
Archon Spellbinder
Arcanyst
7
7
Your opponent's non-Bloodborn spells cost 1 more to cast.
MAX copies added to deck.
7
Dragonbone Golem
Golem
10
10
MAX copies added to deck.
7
Red Synja
Minion
7
7
Whenever your General takes damage, this Unit deals 7 damage to a random nearby enemy Unit.
MAX copies added to deck.
7
Pandora
Minion
3
10
At the end of your turn, summon a 3/3 Spirit Wolf with a random ability on a nearby space.
MAX copies added to deck.
7
Rook
Minion
5
5
At the end of your turn, this Unit gains a random Faction ability.
MAX copies added to deck.
7
Zurael, the Lifegiver
Minion
4
7
Opening Gambit: Summon all friendly Units that were destroyed on your opponent's last turn on a random space.
MAX copies added to deck.
7
Paddo
Minion
12
6
Airdrop
Opening Gambit: Push ALL nearby Units and Generals to random spaces on the battlefield.
MAX copies added to deck.
7
Grailmaster
Minion
6
6
Whenever you summon a Unit, this Unit gains a random keyword ability.
MAX copies added to deck.
7
Whistling Blade
Minion
2
15
Provoke
MAX copies added to deck.
7
Dark Nemesis
Minion
4
10
At the start of your turn, deal 4 damage to the enemy General and this Unit gains +4 Attack.
MAX copies added to deck.
8
Khymera
Minion
5
12
Whenever this Unit takes damage, summon a random token Unit nearby.
MAX copies added to deck.
4
Sun Elemental
Minion
3
3
Opening Gambit: Give two random friendly minions +2 Health.
MAX copies added to deck.
1
Prophet of the White Palm
Minion
1
1
Opening Gambit: Prevent ALL spell damage until your next turn.
MAX copies added to deck.
2
Araki Headhunter
Minion
1
3
Whenever you summon a minion with Opening Gambit from your action bar, this minion gains +2 Attack.
MAX copies added to deck.
5
Keeper of the Vale
Minion
3
4
Opening Gambit: Summon a random friendly minion destroyed this game nearby this minion.
MAX copies added to deck.
4
White Widow
Minion
3
4
Whenever you replace a card, deal 2 damage to a random enemy minion or General.
MAX copies added to deck.
3
Wings of Paradise
Minion
3
3
Flying
Whenever you replace a card, this minion gains +2 Attack this turn.
MAX copies added to deck.
7
Astral Crusader
Minion
7
6
Whenever you replace this card, it costs 1 less and gains +1/+1.
MAX copies added to deck.
1
Dreamgazer
Minion
1
1
When you replace this card, summon it on a random nearby space. Your General takes 2 damage.
MAX copies added to deck.
6
Bonereaper
Minion
2
9
Provoke
At the end of your turn, deal 2 damage to all nearby enemy minions.
MAX copies added to deck.
5
Hollow Grovekeeper
Minion
3
4
Opening Gambit: Destroy ANY nearby minion with Provoke or Frenzy. If you do, this minion gains Provoke and Frenzy.
MAX copies added to deck.
4
Tethermancer
Minion
1
6
Provoke
Dispel any minion that deals damage to this one.
MAX copies added to deck.
7
War Talon
Minion
4
9
Frenzy, Provoke
MAX copies added to deck.
3
Sapphire Seer
Minion
2
2
Forcefield
MAX copies added to deck.
4
Sunsteel Defender
Minion
4
3
Forcefield
MAX copies added to deck.
7
E'XUN
Minion
5
5
Forcefield
Whenever this minion attacks or is attacked, draw a card.
MAX copies added to deck.
5
Sunset Paragon
Minion
3
2
Opening Gambit: ALL nearby minions deal damage to themeselves equal to their Attack.
MAX copies added to deck.
5
Necroseer
Minion
5
4
Dying Wish: Draw a card.
MAX copies added to deck.
6
Bloodletter
Minion
4
6
Deals double damage to Generals.
MAX copies added to deck.
4
Arrow Whistler
Warmaster
2
4
Ranged
You other minions with Ranged get +1 attack.
MAX copies added to deck.
3
Skywing
Warmaster
3
3
Flying
You other minions with Flying cost 1 less.
MAX copies added to deck.
5
Golden Justicator
Warmaster
4
6
Provoke
You other minions with Provoke can move two additional spaces.
MAX copies added to deck.
4
Unseven
Warmaster
2
4
Dying Wish: Summon a minion with Dying Wish from your action bar.
MAX copies added to deck.
6
Diamond Golem
Golem
4
11
MAX copies added to deck.
3
Abjudicator
Arcanyst
3
1
Openning Gambit: Lower the cost of all spells in your action bar by 1.
MAX copies added to deck.
3
Bastion
Structure
0
5
At the end of you turn, give other friendly minions +1 Health.
MAX copies added to deck.
5
Alter Rexx
Mech
4
4
Whenever you summon MECHAZ0R, put a MECHAZ0R in your action bar.
MAX copies added to deck.
4
Sworn Sister L'Kian
Minion
2
4
Opening Gambit: Add 2 random cards from your Faction to your action bar.
MAX copies added to deck.
2
Shiro PuppyDragon
Minion
1
4
At the end of your turn, give each nearby friendly minion +1 Attack.
MAX copies added to deck.
5
Grincher
Minion
5
4
Openning Gambit: Put a random artifact into your action bar. It cost 2 less
MAX copies added to deck.
6
The Scientist
Minion
6
6
Whenever you cast a spell that targets a friendly minion, draw a card.
MAX copies added to deck.
5
Envybaer
Minion
3
7
Whenever this minion damages an enemy, teleport that enemy to a random unoccupied corner.
MAX copies added to deck.
6
Ruby Rifter
Minion
4
6
Whenever your General takes damage, give this minion +2 Attack and draw a card.
MAX copies added to deck.
25
Blood Taura
Minion
12
12
Provoke
This minions's cost equal to your General's Health.
MAX copies added to deck.
4
Blistering Skorn
Minion
4
5
Opening Gambit: Deal 1 damage to ALL minions and Generals (including itself).
MAX copies added to deck.
5
Chakkram
Minion
5
5
Cost 2 less if your General took damage on your opponent's last turn.
MAX copies added to deck.
1
Koi
Battle pet
3
1
Takes no damage from Generals.
MAX copies added to deck.
2
Amu
Battle pet
3
3
MAX copies added to deck.
2
Z0r
Battle pet
2
1
Dying Wish: Put a random MECH minion into your action bar.
MAX copies added to deck.
2
Sol
Battle pet
1
1
Opening Gambit: Activate a friendly Battle Pet.
MAX copies added to deck.
3
Yun
Battle pet
5
4
MAX copies added to deck.
3
Ion
Battle pet
2
3
Ranged
Deals double damage to Generals.
MAX copies added to deck.
3
Hydrax
Minion
3
3
Whenever a friendly Battle Pet dies, draw a card.
MAX copies added to deck.
3
Golden mantella
Minion
4
2
Opening Gambit: Put a random Battle Pet into your action bar.
MAX copies added to deck.
3
Soboro
Minion
2
4
Whenever this damages a neutral minion, destroy that minion.
MAX copies added to deck.
3
Zukong
Minion
3
4
You control your Battle Pets.
MAX copies added to deck.
4
Gnasher
Minion
3
3
Dying Wish: This minion deal 3 damage to all enemies around it.
MAX copies added to deck.
5
Beastmaster
Minion
2
5
Frenzy, Celerity
MAX copies added to deck.
5
Rawr
Battle pet
3
7
Whenever this minion takes damage, summon a random Battle Pet nearby.
MAX copies added to deck.
5
Calculator
Minion
1
1
Opening Gambit: Gain the combined Attack and Health of all Battle Pets in your action bar.
MAX copies added to deck.
5
Inquisitor kron
Minion
4
4
Provoke
Whenever you replace a card, summon a 2/2 Prisoner with a random ability nearby.
MAX copies added to deck.
6
Silverbeak
Minion
6
9
MAX copies added to deck.
2
Wood-Wen
Minion
2
2
Provoke
Opening Gambit: Give a nearby friendly minion Provoke.
MAX copies added to deck.
3
Elkowl
Minion
2
3
Opening Gambit: Gain two random abilities.
MAX copies added to deck.
6
Grove Lion
Minion
5
5
While this minion is on the battlefield, your General has Forcefield.
MAX copies added to deck.
4
Sphynx
Minion
5
4
Opening Gambit: Put a Riddle in your opponent's action bar.
MAX copies added to deck.
3
Day Watcher
Minion
3
3
Whenever a friendly minion attacks, restore 1 Health to your General.
MAX copies added to deck.
6
Dust Wailer
Minion
3
4
Flying
Opening Gambit: Deal 3 damage to all enimies in front of this.
MAX copies added to deck.
4
Night Watcher
Minion
2
4
Forcefield
Whenever ANY player summons a minion with Rush exhaust it.
MAX copies added to deck.
6
Quartermaster Gauj
Minion
5
2
Takes no damage from minions or Generals.
MAX copies added to deck.
2
Azure Herald
Minion
1
4
Opening Gambit: Restore 3 Health to your General.
MAX copies added to deck.
1
Zyx
Minion
1
2
Opening Gambit: Summon a copy of this minion on a random nearby space.
MAX copies added to deck.
5
Ironclad
Minion
4
3
Dying Wish: Dispel all enemy minions.
MAX copies added to deck.
4
Decimus
Minion
4
4
Whenever your opponent draws a card, deal 2 damage to the enemy General.
MAX copies added to deck.
4
Sanguinar
Minion
5
4
You Bloodborn Spell costs 1 less to activate.
MAX copies added to deck.
7
Meltdown
Minion
7
7
Blood Surge: Deal 7 damage to a random enemy.
MAX copies added to deck.
2
Cryptographer
Minion
2
2
Opening Gambit: Refresh your Bloodborn Spell.
MAX copies added to deck.
0
Darkfire Sacrifice
Spell
Destroy a friendly Unit. The next Unit you summon costs 2 less.
MAX copies added to deck.
1
Abyssal Crawler
Minion
2
1
At the end of your turn, turn a nearby space into Shadow Creep.
MAX copies added to deck.
1
Void Pulse
Spell
Deal 2 damage to enemy General. Restore 3 Health to your General.
MAX copies added to deck.
1
Grasp of Agony
Spell
Choose an enemy Unit. When it dies, it deals 3 damage to all enemy Units and Generals around it.
MAX copies added to deck.
1
Horn of the Forsaken
Artifact
Whenever your General damages an enemy Unit or General, summon a 1/1 Wraithling on a random nearby space.
MAX copies added to deck.
2
Blood Siren
Minion
3
2
Opening Gambit: Give a nerby enemy minion or General -2 Attack this turn.
MAX copies added to deck.
2
Darkspine Elemental
Minion
1
4
Double the damage dealt by friendly Shadow Creep.
MAX copies added to deck.
2
Gloomchaser
Minion
2
2
Opening Gambit: Summon a 1/1 Wraithling in a random nearby space.
MAX copies added to deck.
2
Daemonic Lure
Spell
Deal 1 damage to an enemy Unit and teleport it to any space on the battlefield.
MAX copies added to deck.
2
Soulshatter Pact
Spell
Give all friendly Units +2 Attack this turn.
MAX copies added to deck.
2
Consuming Rebirth
Spell
Destroy a friendly Unit. At the end of your turn, re-summon it on the same space and give it +1/+1.
MAX copies added to deck.
2
Spectral Blade
Artifact
Your General gains +2 Attack. Whenever your General destroys an enemy Unit, restore 2 Health to your General.
MAX copies added to deck.
3
Shadow Watcher
Minion
2
2
Deathwatch: Gains +1/+1.
MAX copies added to deck.
3
Nightsorrow Assassin
Minion
2
1
Opening Gambit: Destroy a nearby enemy minion with 2 or less Attack.
MAX copies added to deck.
3
Ritual Banishing
Spell
Destroy a friendly Unit to destroy an enemy Unit.
MAX copies added to deck.
3
Shadow Reflection
Spell
Give a friendly Unit +5 Attack.
MAX copies added to deck.
3
Wraithling Swarm
Spell
Summon three 1/1 Wraithlings nearby each other.
MAX copies added to deck.
3
Wraithling Fury
Spell
Give a friendly Wraithling Unit +4/+4.
MAX copies added to deck.
3
Deathfire Crescendo
Spell
Give a friendly Unit, "Deathwatch: Gains +2/+2."
MAX copies added to deck.
6
Rite Of The Undervault
Spell
Draw to fill your action bar.
MAX copies added to deck.
3
Soul Grimwar
Artifact
Your General gains, "Deathwatch: Gains +2 Attack."
MAX copies added to deck.
4
Abyssal Juggernaut
Minion
3
3
This minion has +1/+1 for each friendly Shadow Creep.
MAX copies added to deck.
4
Bloodmoon Priestess
Minion
3
3
Deathwatch: Summon a 1/1 Wraithling on a random nearby space.
MAX copies added to deck.
4
Deepfire Devourer
Minion
4
4
Frenzy
Opening Gambit: Destroy friendly Units around it and gain +2/+2 for each Unit.
MAX copies added to deck.
4
Dark Seed
Spell
Deal 1 damage to the enemy General for each card in the opponent's action bar.
MAX copies added to deck.
4
Breath Of The Unborn
Spell
Deal 2 damage to all enemy Units. Restore all friendly Units to full Health.
MAX copies added to deck.
5
Shadowdancer
Minion
4
4
Deathwatch: Deal 1 damage to the enemy General, and restore 1 Health to your General.
MAX copies added to deck.
5
Black Solus
Minion
4
7
When you summon a Wraithling, this Unit gains +2 Attack.
MAX copies added to deck.
5
Reaper of the Nine Moons
Minion
5
3
Flying
Dying Wish: Summon a random Unit from the opponent's deck on this space.
MAX copies added to deck.
5
Nether Summoning
Spell
Summon 2 random Units destroyed since your last turn on random spaces nearby your General.
MAX copies added to deck.
5
Dark Transformation
Spell
Destroy an enemy Unit and summon a 1/1 Wraithling on that space.
MAX copies added to deck.
6
Vorpal Reaver
Minion
6
6
Celerity
Dying Wish: Summon six Wraithlings on random spaces.
MAX copies added to deck.
7
Spectral Revenant
Minion
6
6
Rush
Whenever this damages an enemy Unit, deal 4 damage to the enemy General.
MAX copies added to deck.
4
Shadow Nova
Spell
Turn a 2x2 area into Shadow Creep.
MAX copies added to deck.
4
Shadow Sister Kelaino
Minion
2
5
Whenever an enemy minion or General takes damage, restore 1 Health to your General.
MAX copies added to deck.
1
Sphere of darkness
Spell
Turn a space into Shadow Creep.
Draw a card.
MAX copies added to deck.
2
Gor
Battle pet
1
1
Dying Wish: Summon a copy of this minion in a random unoccupied corner.
MAX copies added to deck.
2
Ooz
Battle pet
3
3
Whenever this minion takes damage, turn a space occupied by an enemy into Shadow Creep.
MAX copies added to deck.
2
Lurking fear
Spell
Lower cost of all minions with Dying Wish in your action bar and deck by 1.
MAX copies added to deck.
2
Inkhorn gaze
Spell
Deal 2 damage to a minion. If it dies this turn, put a random Battle Pet into your action bar.
MAX copies added to deck.
2
Echoing shriek
Spell
Transform ALL minions that cost 2 or less into 1/1 Wraithlings.
MAX copies added to deck.
3
Blood Baronette
Minion
3
3
Opening Gambit: Double a nearby Wraithling's Attack and Health.
MAX copies added to deck.
3
Void steal
Spell
Give an enemy minion -3 Attack. Nearby friendly minions gain +3 Attack.
MAX copies added to deck.
4
Ghost azalea
Artifact
Your General gains +1 Attack for each frindly Shadow Creep.
MAX copies added to deck.
5
Night Fiend
Minion
3
3
Opening Gambit: Deal 2 damage to each enemy on or near friendly Shadow Creep.
MAX copies added to deck.
6
Klaxon
Minion
6
6
Provoke
Dying Wish Turn six random spaces into Shadow Creep.
MAX copies added to deck.
7
Arcane Devourer
Minion
8
4
Opening Gambit: The next minion you summon this turn costs 1.
MAX copies added to deck.
8
Obliterate
Spell
Destroy all friendly Shadow Creep to deal that much damage to all enemies.
MAX copies added to deck.
2
Punish
Spell
Destroy a damaged minion.
MAX copies added to deck.
6
Necrotic Sphere
Spell
Destroy ALL minions nearby your General and summon Wraithlings in their place.
MAX copies added to deck.
3
Horror Burster
Minion
4
1
Dying Wish: Transform a random friendly minion into a 6/6 Horror.
MAX copies added to deck.
1
Furosa
Minion
1
2
Blood Surge: Friendly Wraithlings gain +1/+1.
MAX copies added to deck.
2
Aphotic Drain
Spell
Destroy a friendly minion to restore 5 Health to your General.
MAX copies added to deck.
7
Grandmaster Variax
Minion
7
7
Openning Gambit: Your Bloodborn Spell costs 3 and is now AWESOME.
MAX copies added to deck.
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