• Mana
  • Mana
Please wait. Initializing card base.
ARGEON HIGHMAYNE
GENERAL
2
25
Bloodborn Spell: Give a minion nearby your General +2 Attack.
ZIR'AN SUNFORGE
GENERAL
2
25
Bloodborn Spell: Restore 3 Health to any Minion.
No cards were found matching the selected filters.
1
Dragonlark
Minion
2
1
Flying
MAX copies added to deck.
1
Komodo Charger
Minion
1
3
MAX copies added to deck.
1
Planar Scout
Minion
2
1
Airdrop
MAX copies added to deck.
2
Maw
Minion
2
2
Opening Gambit: Deal 2 damage to a nearby enemy minion.
MAX copies added to deck.
1
Helm of MECHAZ0R
Mech
2
2
Opening Gambit: Progresses MECHAZ0R build by +20%.
MAX copies added to deck.
1
Swamp Entangler
Minion
0
3
Provoke
MAX copies added to deck.
2
Ephemeral Shroud
Minion
1
1
Opening Gambit: "Dispel 1 nearby space."
MAX copies added to deck.
2
Vale Hunter
Minion
1
2
Ranged
MAX copies added to deck.
2
Manaforger
Arcanyst
1
3
The first non-Bloodborn spell you cast each turn cost 1 less.
MAX copies added to deck.
2
Rust Crawler
Minion
2
3
Opening Gambit: Destroy a random artifact on the enemy General.
MAX copies added to deck.
2
Healing Mystic
Minion
2
3
Opening Gambit: Restore 2 Health to a Unit or General.
MAX copies added to deck.
2
Aethermaster
Arcanyst
1
3
You may replace an additional card each turn.
MAX copies added to deck.
2
Ghost Lynx
Minion
2
1
Opening Gambit: Teleport a nearby Unit to a random space.
MAX copies added to deck.
2
Jaxi
Minion
1
1
Dying Wish: Summon a 1/1 Ranged Mini-Jax in a random unoccupied corner.
MAX copies added to deck.
2
Wings of MECHAZ0R
Mech
1
4
Airdrop
Opening Gambit: Progresses MECHAZ0R build by +20%.
MAX copies added to deck.
2
Rock Pulverizer
Minion
1
4
Provoke
MAX copies added to deck.
2
Bluetip Scorpion
Minion
3
1
Deals double damage to Units.
MAX copies added to deck.
2
Primus Fist
Minion
2
3
Opening Gambit: Give a nearby friendly minion +2 Attack this turn.
MAX copies added to deck.
2
Golem Metallurgist
Golem
2
3
The first Golem you summon each turn costs 1 less.
MAX copies added to deck.
2
Piercing Mantis
Minion
2
2
Frenzy
MAX copies added to deck.
2
Skyrock Golem
Golem
3
2
MAX copies added to deck.
2
Azure Horn Shaman
Minion
1
4
Dying Wish: Give +4 Health to friendly Units around it.
MAX copies added to deck.
2
Flameblood Warlock
Minion
3
1
Opening Gambit: Deal 3 damage to BOTH Generals.
MAX copies added to deck.
1
Bloodtear Alchemist
Minion
2
1
Opening Gambit: Deal 1 damage to an enemy minion or General.
MAX copies added to deck.
3
Silvertongue Corsair
Minion
3
3
This unit takes no damage from generals.
MAX copies added to deck.
3
Saberspine Tiger
Minion
3
2
Rush
MAX copies added to deck.
3
Blaze Hound
Minion
4
3
Opening Gambit: Both players draw a card.
MAX copies added to deck.
3
Repulsor Beast
Minion
2
2
Opening Gambit: Push a nearby enemy Unit to any space on the battlefield.
MAX copies added to deck.
3
Bloodshard Golem
Golem
4
3
MAX copies added to deck.
3
Sun Seer
Arcanyst
2
4
Whenever this Unit deals damage, restore 2 Health to your General.
MAX copies added to deck.
3
Prismatic Illusionist
Arcanyst
2
3
Whenever you cast a spell, summon a 2/1 Illusion on a random nearby space.
MAX copies added to deck.
3
Alcuin Loremaster
Arcanyst
3
1
Opening Gambit: Put a copy of the most recently cast spell into your action bar.
MAX copies added to deck.
3
Crossbones
Minion
3
3
Opening Gambit: Destroy an enemy Unit with Ranged.
MAX copies added to deck.
3
Sworn Avenger
Minion
1
3
Ranged
Whenever your General takes damage, this Unit gains +1 Attack.
MAX copies added to deck.
3
Venom Toth
Minion
3
3
Whenever your opponent summons a Unit, deal 1 damage to the enemy General.
MAX copies added to deck.
3
Chaos Elemental
Minion
4
4
Whenever this Unit takes damage, it teleports to a random space.
MAX copies added to deck.
3
Syvrel the Exile
Minion
1
4
Ranged
Whenever this Unit damages an enemy Unit, pull that Unit in front of this one.
MAX copies added to deck.
4
Spelljammer
Minion
3
5
Each player draws an additional card at the end of their turns.
MAX copies added to deck.
3
Void Hunter
Minion
4
2
Dying Wish: Draw a card.
MAX copies added to deck.
3
Lady Locke
Minion
2
2
Provoke
Opening Gambit: Other Units you summon this turn gain +1/+1 and Provoke.
MAX copies added to deck.
3
Songweaver
Minion
3
3
Opening Gambit: Give a nearby friendly minion +1/+1.
MAX copies added to deck.
3
Wind Runner
Minion
3
3
After this Unit moves, give all friendly Units around it +1/+1.
MAX copies added to deck.
3
Mogwai
Minion
2
3
After this Unit moves, draw a card.
MAX copies added to deck.
3
Cannon of MECHAZ0R
Mech
2
2
Ranged
Opening Gambit: Progresses MECHAZ0R build by +20%.
MAX copies added to deck.
3
Sword of MECHAZ0R
Mech
3
3
Frenzy
Opening Gambit: Progresses MECHAZ0R build by +20%.
MAX copies added to deck.
3
Sojourner
Minion
1
5
Whenever this minion deals damage, draw a card.
MAX copies added to deck.
3
Crimson Oculus
Minion
2
3
Whenever opponent summons a Unit, this Unit gains +1/+1.
MAX copies added to deck.
3
Putrid Dreadflayer
Minion
2
4
Flying
MAX copies added to deck.
3
Golem Vanquisher
Golem
2
4
Provoke
Your other Golem Units have Provoke.
MAX copies added to deck.
3
Sarlac the Eternal
Minion
1
1
Dying Wish: Re-summon this Unit on a random space.
MAX copies added to deck.
3
Mirkblood Devourer
Minion
2
4
Friendly Units summoned nearby this Unit gain +1/+1.
MAX copies added to deck.
3
Wind Stopper
Minion
1
7
Ranged attackers must attack this minion first.
MAX copies added to deck.
3
Sand Burrower
Minion
2
4
If this minion is dealt damage and suevives, return it to your action bar.
MAX copies added to deck.
4
Fire Spitter
Minion
3
2
Ranged
MAX copies added to deck.
5
Twilight Sorcerer
Minion
3
6
Opening Gambit: Put a copy of a random spell you cast this game into your action bar.
MAX copies added to deck.
4
Owlbeast Sage
Arcanyst
4
4
Whenever you cast a spell, your Arcanyst Units gain +2 Health.
MAX copies added to deck.
4
Lightbender
Arcanyst
3
3
Opening Gambit: Dispel ALL spaces around it.
MAX copies added to deck.
4
Artifact Hunter
Minion
3
3
Opening Gambit: Draw a random artifact from your deck.
MAX copies added to deck.
4
Mindwarper
Arcanyst
4
3
Opening Gambit: Gain a copy of a random spell from your opponent's action bar.
MAX copies added to deck.
4
Dioltas
Minion
5
3
Dying Wish: Summon a 0/10 Tombstone Unit with Provoke nearby your General.
MAX copies added to deck.
4
Hailstone Golem
Golem
4
6
MAX copies added to deck.
4
Moebius
Arcanyst
3
5
At the start of your turn, restore this Unit to full Health and switch its Attack and Health.
MAX copies added to deck.
4
Purgatos, The Realmkeeper
Minion
3
4
Whenever this Unit deals damage, either deal 3 damage to the enemy General OR restore 3 Health to your General.
MAX copies added to deck.
4
Emerald Rejuvenator
Minion
4
4
Opening Gambit: Restore 4 Health to BOTH Generals.
MAX copies added to deck.
4
Black Locust
Minion
2
2
Flying
After this Unit moves, summon a Black Locust on a random nearby space.
MAX copies added to deck.
4
Chassis of MECHAZ0R
Mech
5
4
Opening Gambit: Progresses MECHAZ0R build by +20%.
Cannot be targeted by ANY spells.
MAX copies added to deck.
4
Primus Shieldmaster
Minion
3
6
Provoke
MAX copies added to deck.
4
Thorn Needler
Minion
6
4
MAX copies added to deck.
4
Young Flamewing
Minion
5
4
Flying
MAX copies added to deck.
4
Frostbone Naga
Minion
3
3
Opening Gambit: Deal 2 damage to ALL Units and Generals around it.
MAX copies added to deck.
4
Silhouette Tracer
Minion
2
6
Opening Gambit: Teleport your General up to 3 spaces.
MAX copies added to deck.
5
Brightmoss Golem
Golem
4
9
MAX copies added to deck.
5
Sworn Defender
Minion
4
7
Whenever your General takes damage, restore this Unit to full Health.
MAX copies added to deck.
5
Dagger Kiri
Minion
2
8
Celerity
MAX copies added to deck.
5
Dancing Blades
Minion
4
6
Opening Gambit: Deal 3 damage to ANY Unit in front of this Unit.
MAX copies added to deck.
5
Lux Ignis
Minion
2
5
Ranged
At the end of your turn, restore 2 Health to all nearby friendly Units.
MAX copies added to deck.
5
Ash Mephyt
Minion
2
3
Opening Gambit: Summon two copies of this Unit on random spaces.
MAX copies added to deck.
5
The High Hand
Minion
2
3
Opening Gambit: Gains +1/+1 for each card in your opponent's action bar.
MAX copies added to deck.
4
Captain Hank Hart
Minion
2
4
Ranged
Whenever this Unit deals damage, restore that much Health to it.
MAX copies added to deck.
6
Zen'Rui, The BlightSpawned
Minion
4
4
Opening Gambit: Take control of a nearby enemy Unit with 2 or less Attack.
MAX copies added to deck.
5
Firestarter
Arcanyst
3
5
Whenever you cast a spell, summon a 1/1 Spellspark with Rush on a random nearby space.
MAX copies added to deck.
5
Fireblazer
Minion
5
5
Provoke
MAX copies added to deck.
5
Rogue Warden
Minion
4
3
Ranged
MAX copies added to deck.
6
Stormmetal Golem
Golem
8
8
MAX copies added to deck.
6
Serpenti
Minion
7
4
Frenzy
MAX copies added to deck.
6
Jax Truesight
Minion
1
1
Ranged
Opening Gambit: Summon a 1/1 Ranged Mini-Jax in each unoccupied corner.
MAX copies added to deck.
6
Deathblighter
Minion
3
4
Opening Gambit: Deal 3 damage to all enemy Units around it.
MAX copies added to deck.
6
First Sword of Akrane
Minion
7
7
Your other Units have +1 Attack.
MAX copies added to deck.
6
Eclipse
Arcanyst
3
7
Whenever this Unit takes damage, it deals that much damage to the enemy General.
MAX copies added to deck.
6
Storm Aratha
Minion
6
5
Flying
MAX copies added to deck.
6
Archon Spellbinder
Arcanyst
7
7
Your opponent's non-Bloodborn spells cost 1 more to cast.
MAX copies added to deck.
7
Dragonbone Golem
Golem
10
10
MAX copies added to deck.
7
Red Synja
Minion
7
7
Whenever your General takes damage, this Unit deals 7 damage to a random nearby enemy Unit.
MAX copies added to deck.
7
Pandora
Minion
3
10
At the end of your turn, summon a 3/3 Spirit Wolf with a random ability on a nearby space.
MAX copies added to deck.
7
Rook
Minion
5
5
At the end of your turn, this Unit gains a random Faction ability.
MAX copies added to deck.
7
Zurael, the Lifegiver
Minion
4
7
Opening Gambit: Summon all friendly Units that were destroyed on your opponent's last turn on a random space.
MAX copies added to deck.
7
Paddo
Minion
12
6
Airdrop
Opening Gambit: Push ALL nearby Units and Generals to random spaces on the battlefield.
MAX copies added to deck.
7
Grailmaster
Minion
6
6
Whenever you summon a Unit, this Unit gains a random keyword ability.
MAX copies added to deck.
7
Whistling Blade
Minion
2
15
Provoke
MAX copies added to deck.
7
Dark Nemesis
Minion
4
10
At the start of your turn, deal 4 damage to the enemy General and this Unit gains +4 Attack.
MAX copies added to deck.
8
Khymera
Minion
5
12
Whenever this Unit takes damage, summon a random token Unit nearby.
MAX copies added to deck.
4
Sun Elemental
Minion
3
3
Opening Gambit: Give two random friendly minions +2 Health.
MAX copies added to deck.
1
Prophet of the White Palm
Minion
1
1
Opening Gambit: Prevent ALL spell damage until your next turn.
MAX copies added to deck.
2
Araki Headhunter
Minion
1
3
Whenever you summon a minion with Opening Gambit from your action bar, this minion gains +2 Attack.
MAX copies added to deck.
5
Keeper of the Vale
Minion
3
4
Opening Gambit: Summon a random friendly minion destroyed this game nearby this minion.
MAX copies added to deck.
4
White Widow
Minion
3
4
Whenever you replace a card, deal 2 damage to a random enemy minion or General.
MAX copies added to deck.
3
Wings of Paradise
Minion
3
3
Flying
Whenever you replace a card, this minion gains +2 Attack this turn.
MAX copies added to deck.
7
Astral Crusader
Minion
7
6
Whenever you replace this card, it costs 1 less and gains +1/+1.
MAX copies added to deck.
1
Dreamgazer
Minion
1
1
When you replace this card, summon it on a random nearby space. Your General takes 2 damage.
MAX copies added to deck.
6
Bonereaper
Minion
2
9
Provoke
At the end of your turn, deal 2 damage to all nearby enemy minions.
MAX copies added to deck.
5
Hollow Grovekeeper
Minion
3
4
Opening Gambit: Destroy ANY nearby minion with Provoke or Frenzy. If you do, this minion gains Provoke and Frenzy.
MAX copies added to deck.
4
Tethermancer
Minion
1
6
Provoke
Dispel any minion that deals damage to this one.
MAX copies added to deck.
7
War Talon
Minion
4
9
Frenzy, Provoke
MAX copies added to deck.
3
Sapphire Seer
Minion
2
2
Forcefield
MAX copies added to deck.
4
Sunsteel Defender
Minion
4
3
Forcefield
MAX copies added to deck.
7
E'XUN
Minion
5
5
Forcefield
Whenever this minion attacks or is attacked, draw a card.
MAX copies added to deck.
5
Sunset Paragon
Minion
3
2
Opening Gambit: ALL nearby minions deal damage to themeselves equal to their Attack.
MAX copies added to deck.
5
Necroseer
Minion
5
4
Dying Wish: Draw a card.
MAX copies added to deck.
6
Bloodletter
Minion
4
6
Deals double damage to Generals.
MAX copies added to deck.
4
Arrow Whistler
Warmaster
2
4
Ranged
You other minions with Ranged get +1 attack.
MAX copies added to deck.
3
Skywing
Warmaster
3
3
Flying
You other minions with Flying cost 1 less.
MAX copies added to deck.
5
Golden Justicator
Warmaster
4
6
Provoke
You other minions with Provoke can move two additional spaces.
MAX copies added to deck.
4
Unseven
Warmaster
2
4
Dying Wish: Summon a minion with Dying Wish from your action bar.
MAX copies added to deck.
6
Diamond Golem
Golem
4
11
MAX copies added to deck.
3
Abjudicator
Arcanyst
3
1
Openning Gambit: Lower the cost of all spells in your action bar by 1.
MAX copies added to deck.
3
Bastion
Structure
0
5
At the end of you turn, give other friendly minions +1 Health.
MAX copies added to deck.
5
Alter Rexx
Mech
4
4
Whenever you summon MECHAZ0R, put a MECHAZ0R in your action bar.
MAX copies added to deck.
4
Sworn Sister L'Kian
Minion
2
4
Opening Gambit: Add 2 random cards from your Faction to your action bar.
MAX copies added to deck.
2
Shiro PuppyDragon
Minion
1
4
At the end of your turn, give each nearby friendly minion +1 Attack.
MAX copies added to deck.
5
Grincher
Minion
5
4
Openning Gambit: Put a random artifact into your action bar. It cost 2 less
MAX copies added to deck.
6
The Scientist
Minion
6
6
Whenever you cast a spell that targets a friendly minion, draw a card.
MAX copies added to deck.
5
Envybaer
Minion
3
7
Whenever this minion damages an enemy, teleport that enemy to a random unoccupied corner.
MAX copies added to deck.
6
Ruby Rifter
Minion
4
6
Whenever your General takes damage, give this minion +2 Attack and draw a card.
MAX copies added to deck.
25
Blood Taura
Minion
12
12
Provoke
This minions's cost equal to your General's Health.
MAX copies added to deck.
4
Blistering Skorn
Minion
4
5
Opening Gambit: Deal 1 damage to ALL minions and Generals (including itself).
MAX copies added to deck.
5
Chakkram
Minion
5
5
Cost 2 less if your General took damage on your opponent's last turn.
MAX copies added to deck.
1
Koi
Battle pet
3
1
Takes no damage from Generals.
MAX copies added to deck.
2
Amu
Battle pet
3
3
MAX copies added to deck.
2
Z0r
Battle pet
2
1
Dying Wish: Put a random MECH minion into your action bar.
MAX copies added to deck.
2
Sol
Battle pet
1
1
Opening Gambit: Activate a friendly Battle Pet.
MAX copies added to deck.
3
Yun
Battle pet
5
4
MAX copies added to deck.
3
Ion
Battle pet
2
3
Ranged
Deals double damage to Generals.
MAX copies added to deck.
3
Hydrax
Minion
3
3
Whenever a friendly Battle Pet dies, draw a card.
MAX copies added to deck.
3
Golden mantella
Minion
4
2
Opening Gambit: Put a random Battle Pet into your action bar.
MAX copies added to deck.
3
Soboro
Minion
2
4
Whenever this damages a neutral minion, destroy that minion.
MAX copies added to deck.
3
Zukong
Minion
3
4
You control your Battle Pets.
MAX copies added to deck.
4
Gnasher
Minion
3
3
Dying Wish: This minion deal 3 damage to all enemies around it.
MAX copies added to deck.
5
Beastmaster
Minion
2
5
Frenzy, Celerity
MAX copies added to deck.
5
Rawr
Battle pet
3
7
Whenever this minion takes damage, summon a random Battle Pet nearby.
MAX copies added to deck.
5
Calculator
Minion
1
1
Opening Gambit: Gain the combined Attack and Health of all Battle Pets in your action bar.
MAX copies added to deck.
5
Inquisitor kron
Minion
4
4
Provoke
Whenever you replace a card, summon a 2/2 Prisoner with a random ability nearby.
MAX copies added to deck.
6
Silverbeak
Minion
6
9
MAX copies added to deck.
2
Wood-Wen
Minion
2
2
Provoke
Opening Gambit: Give a nearby friendly minion Provoke.
MAX copies added to deck.
3
Elkowl
Minion
2
3
Opening Gambit: Gain two random abilities.
MAX copies added to deck.
6
Grove Lion
Minion
5
5
While this minion is on the battlefield, your General has Forcefield.
MAX copies added to deck.
4
Sphynx
Minion
5
4
Opening Gambit: Put a Riddle in your opponent's action bar.
MAX copies added to deck.
3
Day Watcher
Minion
3
3
Whenever a friendly minion attacks, restore 1 Health to your General.
MAX copies added to deck.
6
Dust Wailer
Minion
3
4
Flying
Opening Gambit: Deal 3 damage to all enimies in front of this.
MAX copies added to deck.
4
Night Watcher
Minion
2
4
Forcefield
Whenever ANY player summons a minion with Rush exhaust it.
MAX copies added to deck.
6
Quartermaster Gauj
Minion
5
2
Takes no damage from minions or Generals.
MAX copies added to deck.
2
Azure Herald
Minion
1
4
Opening Gambit: Restore 3 Health to your General.
MAX copies added to deck.
1
Zyx
Minion
1
2
Opening Gambit: Summon a copy of this minion on a random nearby space.
MAX copies added to deck.
5
Ironclad
Minion
4
3
Dying Wish: Dispel all enemy minions.
MAX copies added to deck.
4
Decimus
Minion
4
4
Whenever your opponent draws a card, deal 2 damage to the enemy General.
MAX copies added to deck.
4
Sanguinar
Minion
5
4
You Bloodborn Spell costs 1 less to activate.
MAX copies added to deck.
7
Meltdown
Minion
7
7
Blood Surge: Deal 7 damage to a random enemy.
MAX copies added to deck.
2
Cryptographer
Minion
2
2
Opening Gambit: Refresh your Bloodborn Spell.
MAX copies added to deck.
1
Lionheart Blessing
Spell
Give a friendly Unit, "Zeal: Whenever this Unit deals damage, draw a card."
MAX copies added to deck.
0
Beam Shock
Spell
Stun an enemy Unit or General.
MAX copies added to deck.
0
Sunstone Bracers
Artifact
Your General gains +1 Attack.
MAX copies added to deck.
1
Silverguard Squire
Minion
1
4
MAX copies added to deck.
1
Sundrop Elixir
Spell
Restore 5 Health to a Unit or General.
MAX copies added to deck.
1
Auryn Nexus
Spell
Give a friendly Unit +3 Health.
MAX copies added to deck.
1
True Strike
Spell
Deal 2 damage to a Unit.
MAX copies added to deck.
1
Aegis Barrier
Spell
Choose a friendly Unit. It can't be targeted by enemy spells. Draw a card.
MAX copies added to deck.
1
Aerial Rift
Spell
Give your Units Airdrop this turn. Draw a card.
MAX copies added to deck.
1
Magnetize
Spell
Pull ANY Unit to the space in front of your General.
MAX copies added to deck.
2
Windblade Adept
Minion
2
3
Zeal: Gains +2 Attack.
MAX copies added to deck.
2
Sunstone Templar
Minion
1
4
Whenever this Unit attacks or counterattacks an enemy Unit or General, dispel that enemy.
MAX copies added to deck.
2
Lightchaser
Minion
3
2
Whenever ANY Unit or General is healed, this Unit gains +1/+1.
MAX copies added to deck.
2
Azurite Lion
Minion
2
3
Celerity
MAX copies added to deck.
2
Lasting Judgement
Spell
Give ANY Unit +3 Attack, but -3 Health.
MAX copies added to deck.
2
War Surge
Spell
Give all friendly Units +1/+1.
MAX copies added to deck.
2
Sun Bloom
Spell
Dispel a 2x2 area on the battlefield.
MAX copies added to deck.
3
Martyrdom
Spell
Destroy ANY Unit. Restore that Unit's Health to its General.
MAX copies added to deck.
3
Silverguard Knight
Minion
1
5
Provoke
Zeal: Gains +2 Attack.
MAX copies added to deck.
3
Arclyte Sentinel
Minion
2
4
Opening Gambit: Give ANY nearby Unit +2 Attack, but -2 Health.
MAX copies added to deck.
2
Tempest
Spell
Deal 2 damage to ALL units and Generals.
MAX copies added to deck.
3
Divine Bond
Spell
Give a Unit +Attack equal to its Health.
MAX copies added to deck.
3
Skywind Glaives
Artifact
Friendly Units nearby your General gain +2 Attack.
MAX copies added to deck.
4
Lysian Brawler
Minion
4
4
Celerity
MAX copies added to deck.
4
Suntide Maiden
Minion
3
6
Zeal: At the end of your turn, restore this Unit to full Health.
MAX copies added to deck.
4
Sunriser
Minion
3
4
Whenever ANY Unit or General is healed, deal 2 damage to all nearby enemies.
MAX copies added to deck.
4
Holy Immolation
Spell
Restore 4 Health to a friendly Unit. Deal 4 damage to enemy Units and Generals around it.
MAX copies added to deck.
4
Decimate
Spell
Destroy ALL Units that are not nearby any General.
MAX copies added to deck.
4
Arclyte Regalia
Artifact
Your General gains +2 Attack. The first time your General takes damage each turn, prevent 2 of it.
MAX copies added to deck.
5
Second Sun
Minion
0
8
Zeal: Gains +8 Attack.
MAX copies added to deck.
5
Ironcliffe Guardian
Minion
3
10
Airdrop, Provoke
MAX copies added to deck.
5
Circle of Life
Spell
Deal 5 damage to an enemy Unit. Restore 5 Health to your General.
MAX copies added to deck.
6
Elyx Stormblade
Minion
7
7
Provoke
Your Units and General may move an additional space.
MAX copies added to deck.
7
Grandmaster Z'ir
Minion
5
12
When your General dies, Grandmaster Z'ir becomes your General.
MAX copies added to deck.
4
Sun Sister Sterope
Minion
4
4
Whenever ANY minion or General is healed, put True Strike into your action bar.
MAX copies added to deck.
0
slo
battle pet
1
4
Provoke
MAX copies added to deck.
1
fighting spirit
Spell
Give all friendly minions +1 Health.
Put a random Battle Pet into your action bar.
MAX copies added to deck.
2
Fiz
battle pet
3
3
Opening Gambit: Restore 2 Health to a minion or General.
MAX copies added to deck.
2
sun wisp
Minion
2
1
Opening Gambit: Draw a card.
MAX copies added to deck.
2
Lucent beam
Spell
Deal 2 damage to an enemy. If a minion or General was healed this turn, deal 4 damage instead.
MAX copies added to deck.
3
radiant dragoon
Minion
3
4
At the end of your turn, give a friendly minion +1 Health.
MAX copies added to deck.
3
sunforge lancer
Minion
2
4
Whenever ANY minion or General is healed, give your General +1 Attack.
MAX copies added to deck.
3
sky burial
Spell
Destroy a minion that is not nearby any General.
MAX copies added to deck.
3
afterblaze
Spell
Give a friendly minion +2/+4. If that minion has Zeal, draw a card.
MAX copies added to deck.
4
Ironcliffe heart
Spell
Transform a friendly minion into an Ironcliffe Guardian.
MAX copies added to deck.
6
Solarius
Minion
3
3
Zeal: Draw 2 additional cards at the end of your turn.
MAX copies added to deck.
6
Dawn's eye
Artifact
Your General gains +4 Attack. At the end of your turn, repair all of your artifacts to full durability.
MAX copies added to deck.
8
sky phalanx
Spell
Summon three Silverguard Knights nearby your General.
MAX copies added to deck.
8
Excelsious
Minion
6
6
Provoke, Celerity
This minion gains +1/+1 for each time you healed anuthing this game.
MAX copies added to deck.
4
Sunbreaker
Minion
2
4
Forcefield
Your Bloodborn Spell is Tempest.
MAX copies added to deck.
4
Trinity Oath
Spell
Draw 3 cards and restore 3 Health to your General.
MAX copies added to deck.
3
Scintilla
Minion
3
4
Blood Surge: Restore 3 Health to your General.
MAX copies added to deck.
1
Draining Wave
Spell
Deal 4 damage to a minion AND your General.
MAX copies added to deck.
2
Prism Barrier
Spell
Give a friendly minion Forcefield.
MAX copies added to deck.
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